A regra de 2 minutos para The First Berserker: Khazan
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
O visual do animaçãeste 3D pelo visual cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual ESTES jogadores sintam saiba como se estivessem assistindo a uma animaçãeste.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and The First Berserker: Khazan try stuff out, you're likely going to have a tough time.
Ao dominar as armas e habilidades versáteis de Khazan, ESTES jogadores podem personalizar efetivamente AS SUAS táticas para conquistar muitos ESPÉCIES de chefes e navegar por cenários por combate variados.
Enquanto é normal qual jogos do estilo soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Igualmente temos personagens bastante bem escritos que acompanham este protagonista em a jornada e de que agregam demasiado bem para este conteúdo da história.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
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